TROPHIES, PLEASE!
Trophies, Please! is a VR micro-management game in which the player cleans trophies, based on procedurally generated instructions, to then place on an ever growing trophy shelf. I was responsible for creating the room's layout and modelling the game's 3D assets.
Trophies, Please! was developed throughout the course of the 48 hour game jam Jamchester 2016, hosted by Gameopolis in Manchester, and our team was awarded Best Student Team by Catherine Woolley (Designer at Media Molecule) and Gary Napper (Game Director at Rare).
Trophies, Please! was developed throughout the course of the 48 hour game jam Jamchester 2016, hosted by Gameopolis in Manchester, and our team was awarded Best Student Team by Catherine Woolley (Designer at Media Molecule) and Gary Napper (Game Director at Rare).
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