A B O U TAsk me why I am smiling in this photo!
Level design is a collaborative role that places me in contact with lots of inter-disciplinary talent. The top-down planning and iteration are the social puzzle-solving factors of the job I thoroughly enjoy. This thought and care towards the level's innate non-verbal readability will transcend any language barrier and broaden the game's appeal. Memorable and meaningful innovation will stir both discussion, and install a universal feeling among all players. Outside of work I am eager to assist and enable the future talent in the games industry, I am interested in speaking to audiences (undergrads, post grads, hobbyist) seeking their first role in the games industry. In my own time I participate in martial arts, practice my drumming, and meet as many dogs as humanly possible! |