RESUME
Personal Statement:
I am a highly motivated Level Designer who leverages their communication skills to synergize interdisciplinary teams and create memorable spaces and sequences. You will find me engaged with any level's legibility and innovate gameplay synergy as the player's lasting impression of the game world is paramount to me. Collaboration, player empathy, and critical thinking are values I hold highly in myself and others. Professional Experiences:
Currently employed as a Senior Level Designer at Cloud Imperium Games. Previously hired at Supermassive Games where I worked on the Dark Pictures Anthology and the Little Nightmares franchise. Before that, I interned at Splash Damage on an unreleased title, and designed maps for Pocket Sized Hands on their VR multiplayer stealth shooter Honeypot Espionage (hosted at EGX 2017). Credited for creating 4 competitive maps and 3 character masks for Ruffian Games' multiplayer twin-stick shooter game Fragmental, during a University Internship. |
Education:
BA (Hons) - Game Design and Production Management, Dundee, Abertay University FdA - The Art of Games Design, Carlisle, University of Cumbria |