SPLASH DAMAGE
Throughout 2018 I interned at Splash Damage where I was working on an unreleased Third-Person Player versus Environment shooter.
Early in the game's development, I was working on crafting a multi-objective First Playable benchmark level and using traditional level design skills to create modular combat environments.
Early in the game's development, I was working on crafting a multi-objective First Playable benchmark level and using traditional level design skills to create modular combat environments.
DUTIES AND RESPONSIBILITIES
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