THE DARK PICTURES ANTHOLOGY
Whilst employed at Supermassive Games I was responsible for multiple levels in the The Dark Pictures Anthology, a series of standalone multiplayer interactive drama survival horror titles for PC and console, which subvert existing horror sub-genres.
Players can either play single player or (couch/online) co-op multiplayer; experiencing separate but intertwined campaigns. The narrative branching, subjective point of view, and social dynamic promote post-game discussion and high replayability.
I used the studio's custom UE4 engine and proprietary visual scripting languages to produce my level's core narrative and gameplay beats. I was involved in the development of 3 anthology entries, Man of Medan, Little Hope, and The Devil in Me.
Players can either play single player or (couch/online) co-op multiplayer; experiencing separate but intertwined campaigns. The narrative branching, subjective point of view, and social dynamic promote post-game discussion and high replayability.
I used the studio's custom UE4 engine and proprietary visual scripting languages to produce my level's core narrative and gameplay beats. I was involved in the development of 3 anthology entries, Man of Medan, Little Hope, and The Devil in Me.
THE DEVIL IN ME
The Devil in Me was released in 2022. Due to this project's pre-production stage, I used the studio's additional proprietary editor to plan, script, and design entire levels before performance capture began.
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STORY TRAILER |
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DUTIES AND RESPONSIBILITIESDuring The Devil In Me's development, I was entrusted with the project's early development so my responsibilities evolved to the following:
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LITTLE HOPE
Little Hope is a Multiplayer Action Adventure game released in 2020. My responsibilities escalated from Man of Medan to delivering not only 2 levels from blockout to final but also grew to include liaising with oursourcers as well as evolving the franchise's signature bearing system (an audit of the player's major choices).
After maintaining Man of Medan's automation system I was solely-selected to develop the game's debug system for studio-wide and outsourcer use.
After maintaining Man of Medan's automation system I was solely-selected to develop the game's debug system for studio-wide and outsourcer use.
LAUNCH TRAILER |
STORY TRAILER |
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DUTIES AND RESPONSIBILITIESDuring the Little Hope's development, my responsibilities grew to include the following:
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MAN OF MEDAN
Man of Medan is a Multiplayer Action Adventure game released in 2019. I was responsible for two levels; the tutorial level and first act climax, both of which were exhibited to press and influencer events such as Gamescom, E3, and the multiplayer reveal before the title's release on Aug 30th 2019.
I was also responsible for automating my design teams' levels for the programmers to profile the game's performance.
I was also responsible for automating my design teams' levels for the programmers to profile the game's performance.
LAUNCH TRAILER |
MULTIPLAYER REVEAL TRAILER |
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DUTIES AND RESPONSIBILITIES
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