FRAGMENTAL
During the summer of 2016 I interned at Ruffian Games as a level designer and 3D artist where I was working on the game Fragmental, a competitive local multiplayer twin-stick shooter with fast paced and frantic gameplay, now available on Steam.
I was responsible for designing and scripting 4 competitive maps as well as modelling 3 character masks for the game. Existing assets were made available to me in-engine so I could start prototyping immediately.
I was responsible for designing and scripting 4 competitive maps as well as modelling 3 character masks for the game. Existing assets were made available to me in-engine so I could start prototyping immediately.
LAUNCH TRAILER |
SURVIVAL MAPS |
|
|
DUTIES AND RESPONSIBILITIES |
DESIGN AIM |
|
Create 4 single screen hazardous environment where players immediately understood the obstacles, hazards, or fall damage, would cause them to lose points.
|